------- / Boceto de una ciudad generada
|-- Data sheet
| `-- 2007, Software, exploration
| `-- Cellular automata are a computational / mathematical model able to
| define dynamic or complex systems with a very simple and intuitive set
| of rules. Composed of multiple cells that have only the information
| from their closest neighbors, they eventually “emerge” global
| behaviors only understood from a different level of perception.
| Neural networks, specifically those known as self-organizing maps have
| also emergent properties, although of a different nature: these neural
| networks organize its neurons so that each one is triggered by a range
| of stimuli (data) in the informational space.
| Boceto de una Ciudad Generada (Generated Sketch of a City) is an
| experiment based on an investigation into the use of these two models
| (cellular automata and self-organizing maps) in the design of the
| city. The research process aimed at combining the properties of both
| models in a flexible, intuitive and visual algorithm. On one hand,
| self-organizing maps are very good at simplifying and reducing complex
| and spatial information to sets treated by a neuron or node. On the
| other hand, cellular automata are very good at describing in a simple
| way processes that occur at local scales, based on the interaction of
| cells or nodes.
| Boceto de una Ciudad Generada shows how this process works, how the
| city would grow and would be reduced, how the creation of a city
| designed automatically would be experienced.
|-- Java Applets
| `-- Cellular Automata applet